![]() ![]() ![]() We made some changes in the configuration of urban areas and completely reworked the western zone where the suburbs are located, providing more comfortable gameplay for medium and light tanks, as well as for tank destroyers.The fighting games by road are no stranger to players.We changed the location of bases and rotated the map 45 degrees to give players more space for different tactical maneuvers.The size of the reworked map has grown to 1 km 2.The key balance revisions are as follows: We tried to preserve its trademark features as much as possible, and at the same time recreate the city’s winter landscape accurately. Key Balance Improvementsįirst of all, we reworked Kharkov in stunning HD. Many of you have asked us to reconfigure and bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes. Due to the height differences on the terrain, TDs and other sniper vehicles couldn’t fire on the city from the open area, and vice versa.Īs a result, it was convenient to play heavy vehicles on this map, but the players who preferred fast and lightly-armored vehicles felt a bit out of place.There was no clear front line on the map, so your adversaries could turn up in the most unexpected locations, and surprise you with a devastating shot. The two main zones, the urban part and the open area, weren’t well connected to each other.Kharkov had some flaws that prevented players from unleashing the combat potential of different tank classes, such as: This locale seemed unusual for players and received positive feedback only from those who played it in well-armored vehicles or medium tanks with decent guns. Do you remember Kharkov, a map introduced in Update 0.9.1? Kharkov was the first historical map in World of Tanks - a detailed reproduction of the combat situation in Ukraine’s second-largest city during World War II. ![]()
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